The Æther System has a growing number of products in its library. Most focus around the setting of Wellstone City, adding depth to the setting with each adventure. Not only that, but in each Silver Gryphon Monthly there is a Wellstone City Update which expands on the locations and population of Wellstone City itself, making the setting much more interactive for all of the players.
Wellstone is certainly our flag ship setting, but there are other products in the library for the Æther system as well. Zombacalypse and a supporting adventure, Camp Wicakini are both available, and many many more little micro settings and other aids, adventures, and guides that help you run the Æther game any place, any time, any where.
Æther Core Rules
The Æther Core Book is the system as it was intended to be produced. It contains every rule needed to run and play a game using the Æther Role-playing System. This 160 page volume contains the rules for character creation, skill use, combat, equipment, and much more! The majority of the skills and the equipment presented are geared for a modern setting, however, the system is designed to be universal, able to be used for any setting, any level of technology, and incorporate any style of play. In order to make the system easier to use for those of you who prefer settings that are not modern, a thorough chapter is included on setting creation, including a random setting generator which can lead to some surprising, interesting, and incredibly amazing results.
Æther Quick Start
Absolutely the bare minimum of the Æther rules you need to run a game! A great way to introduce yourself to the system, it is stripped of much of the fluff of the system and still holds all of the crunch. This 37 page PDF contains a character sheet, rules for character creation, skills, equipment, combat and scene rules, as well as rules for character advancement and continuing the game after the first adventure. It is handsomely covered, giving a magnificent cover for any binder or folder you choose to utilize when you print it off. The interior of the book contains pertinent tables, but no artwork, keeping the volume tight and small, giving you the most bang for your buck.
Wellstone City
Wellstone City, the gleaming metropolis of the south, is a city full of dark alleys with silver linings. It is easy enough to make your fortunes on the streets, but the real action is behind the scenes and out of view of the public eye.
Wellstone City Chronicles – Two Bit Thugs
Building on the story arc started in the Core Rules adventure, Public Transit Assassins, Two-Bit Thugs allows the characters to keep exploring Wellstone City, adding a slug of new NPCs and two new locations. The party has opportunity thrust upon them when a mistress of the high circles of Wellstone City gets caught in a gang war crossfire in the neutral borough of Wellstone Park. No matter what their standing at the end of PTA, they have another opportunity to gain favor among the crime lords of Wellstone.
Wellstone City Chronicles – Burning Crosses
Hot on the heels of Two-Bit Thugs, the most powerful crime syndicate in Wellstone City, the Cross Clan is having some major internal issues. It seems that information relating to the family and its activities is making it to the police. They know there’s a lot of money changing hands, but the upper echelons of the Brothers Cross can’t find out from their own interrogations who is behind any part of this.
Wellstone City Chronicles – A Death Undeserving
Luis Batista, a once powerful Cuban drug runner, is grieving and out for revenge. His oldest son has been murdered and Batista is determined to set things right. To this end, he and his youngest son, Manny, have employed the services of the Players to find the person responsible for Tomas’ murder. They will pay handsomely for the identity of the murderer. They’ll pay even more to get their hands on him.
Wellstone City Chronicles – Shrödinger’s Box
Coming Soon!
Wellstone City Chronicles – Shattered Blue
Coming Soon!
Zombacalypse
In this book, you’ll find ways to introduce zombies into any game, set any time and anywhere. A multitude of zombification theories are presented for use or inspiration, as well as campaign ideas to fight against them. The core of the book centers around creating the undead machines, and using 13 separate qualities, each with 4 separate levels of ability, any kind of zombie can be created. Any type of zombie can be emulated from any source, or you could create your own. Eleven types of sample zombies are given in the book, from the easy to put down, easy to run from Slow Zombies, to the deadly assassins known only as Shadow Stalkers.
Camp Wicakini
Coming Soon!
The Western Primer
Coming Soon!


