Ferrun

HP: 6D6
Num: 1-4
Spd: 4
Dmg: 2d6
Def: 8
Soak: 15
CL: 7

From a distance, or in bright light that brings the brassy highlights out in its metallic fleece, a ferrun may be mistaken for one of many legendary beasts famed for their immensely valuable — and usually golden — coats. But woe be to the unwary treasure-seeker that approaches one of the steelrams with thoughts of easy gain; the ferrun’s dense wool is more akin to brass-flecked iron, and its four curling horns are as hard and sharp as steel. Worse still, the beast has a taste for metals to constantly enrich itself and has no qualms about attacking any available source.

When closing for combat, a ferrun attacks with its rack of horns and inflicts 2d6 points of damage with every successful strike. Once the beast is confronted with a significant amount of metal, however — a substantial weapon, or swathes of exposed chainmail or plate — it changes tactics, alternating goring attacks with savage bites for 1d8 points of damage. If the ferrun’s bite attack inflicts six or more points of damage, it has destroyed one of its victim’s metallic possessions (usually weapon, then armour) and it will pause for 1d4 rounds to consume its prize.