Kevin and Ben come from very varied professional backgrounds. Ben has a strong programming and IT background, while Kevin has a strong background in logistics and manufacturing. Both of those backgrounds do share a single, simple idea, however: continuous improvement. Even in something that works very well, there are always ways to improve it visually, conceptually, or physically. That is precisely what we’re doing with Ingenium right now.
Ben and Kevin have been testing, playing, and tinkering with Ingenium for some time now, and we’ve been listening to the responses of our fans. We have ways to make it better, stronger, and faster, and we are currently implementing those ideas, seeing how well they work together. The end result will be Ingenium 2. Character creation is being tweaked, item generation is being tweaked, and spells are getting a major overhaul, and all of it for the better.
Last week Kevin’s normal gaming group walked through character creation. Six players total, everyone had a relaxing evening of seeing what worked and what didn’t and after three hours of changes and printing out the new book and getting everyone going, we had characters done. That may sound like a lot of time for a system that boasts fast character creation, but Kevin spent a lot of one-on-one time with each player and everyone was having a good time. Half of the players were completely new to the Ingenium system, and two of the six had never played a fantasy RPG before. All in all, it was a very positive experience and the characters created are less complicated but just as robust as the characters created in the original Ingenium rule set that we have published.
There are some very exciting things happening with the system! The spell system and the item system are two of the most ingenious tweaks Ben has put into what we are calling I2. Kevin will keep everyone up-to-date on changes and what the focus of each night was for play testing. Stay tuned!