Hey everybody, Kevin here. It’s been a while. Let’s talk a little bit about Wellstone City for a minute. Before we dive too deep on that, let me just state that work is progressing on “Æthermancy,” that the needing-to-be-re titled “Shadow War” involving a Spartan Colony on the bad side of Hades is still percolating, …
After a lot of layout and two rounds of proofs of the physical copy, the Ingenium Second Edition playtest version is now available. The PDF has been quietly available for a couple months now, but we wanted to wait to announce it until the physical copy was ready. The purpose of this playtest is similar …
Last month we announced the release of the Aether Second Edition playtest. Since then, Aethermancy has entered the layout phase, and Ingenium Second Edition has gotten magic item rules.
We are working on an Aether playtest release. Work on Ingenium’s second edition is continuing at a good pace, and we’re now working on the spells chapter.
This past week Sarah, our editor, nearly finished editing the Adventures chapter of Aethermancy. Kevin worked on the remaining chapter for that book. I began writing the new setting chapter for Ingenium.
Hey everybody, Kevin and Ben at Silver Gryphon Games here. I don’t think there’s a gamer out there that hasn’t seen a dozen hot takes on the new OGL coming from Wizards of the Coast that will up-end the way that content for Dungeons and Dragons is created. Open gaming is under siege.
Here we are at our first update of the new year. The holidays were hectic, as they always are, but now we’re back at the grindstone.