Author: Ben Overmyer

  • The Cult of Blood

    The villain in A Darkness at Summerfort is a sect of the Cult of Blood. No secret there. But who are they? Why are they so ominously named? I’ll tell you.

  • Creating Memorable NPCs: Osric the Worthy

    Summerfort is home to a number of interesting, unusual, and colorful characters. It’s also home to a number of intentionally bland and unexciting folk. I wrote them that way to draw attention to the more exciting characters, but also to make the city seem more believable. To illustrate this, here I present one of the…

  • Destroying Summerfort

    For this edition of Summerfort Sundays, I present you with a look into the history of Summerfort’s development, and give you a rundown on where we’re going with it. The Con Game The microsetting of Summerfort was born out of a game I threw together for a convention. In the earliest days after Ingenium’s original…

  • Introducing Summerfort Sunday

    Today is the inaugural Summerfort Sunday. You might say this is a marketing gimmick designed to bring more people into the site, and you’d be right. But it’s so much more than that! Up until now, our Ingenium product line has received very little official support. While we have a baker’s dozen of products in…

  • Ingenium 2 Teaser: The Satyr

    One of the new races in Ingenium Second Edition is the Satyr. Mischievous, entertaining, and definitely not your traditional satyr, these guys are one of the races I look forward to playing whenever I’m not GMing. Below you’ll find the entire text of the new race, including its Talent. Though the format is for Second…

  • A new Gryphon.

    Turns out that Crystal Caste’s printing process doesn’t mesh well with our current Gryphon sigil. So, I’m tasked with redesigning the logo that has become somewhat iconic over the past four years. Luckily for me, that means I get to draw lots of gryphons in short succession! Here’s an early pass at a new sigil,…

  • Robert E. Howard and Eiridia

    Eiridia is 99% written, with just a portion of the equipment chapter left to go. It’s heavily influenced by my favorite author of all time, Robert E. Howard. A lot of settings and adventures in the past year or two claim influence by the mighty REH, and rightfully so. The fantasy role-playing game market’s Old…

  • Standard Fantasy Races in Ingenium

    Twelve years ago, when I wrote the very first version of what would become Ingenium, it was filled with standard fantasy races. It had dwarves, halflings, a variety of elves, and no less than twelve dragon races for PCs. Dragons have since become the big villains of the Eiridia setting, and are vastly more powerful…

  • Ingenium Second Edition

    Two years past the release of the first printing of Ingenium, we’ve collected a veritable mountain of notes garnered from playing the game, interacting with fans, and hacking at half-baked house rules. Last year, we released a batch of these notes as the Ingenium Errata. While Ingenium is a great, enjoyable game, it’s clear that…

  • Ingenium’s Revised Magic System

    Over the past few years of playing Ingenium, we’ve found a number of places where we thought the system could be improved. The magic system is one of those.